A hand-drawn fantasy RPG about restoring color to a fading kingdom, one region at a time.
We play mobile role-playing games and adventures, then write about how they actually feel on a phone. Recently the team spent two weeks with Luxora, and you'll find our full take here alongside dozens of other titles.
Read the review «Luxora» →
RPG/ролевая · 4.7★
Every review comes from hours on the device, not a trailer. If we didn't reach the mid-game, we don't publish.
Ratings are our own and can't be bought. A studio can send us a game, but it can't buy a score.
We write like we're telling a friend what to install. No filler, no marketing gloss.
A hand-drawn fantasy RPG about restoring color to a fading kingdom, one region at a time.
A grid-based tactics game where positioning beats brute force.
Arcade street racing with satisfying drifts and quick two-minute runs.
An atmospheric point-and-tap adventure through a drowned coastal town.
A relaxed space station builder about balancing crew, oxygen and supply runs.
A deckbuilding roguelite where every run remixes your strategy.
Ironhold Tactics is a lean strategy game built around small squads on a hex grid. You bring four to six units into short battles, and almost every fight can be lost by careless positioning. It rewards planning without demanding an hour per match.
We lived with Luxora for a fortnight and came away genuinely fond of it.
A few habits that keep leveling fun instead of a chore.
Both work on mobile, but for different moods and moments.
How to spot narrative depth before you commit twenty hours.
«A hand-drawn fantasy RPG about restoring color to a fading kingdom, one region at a time.»
«A grid-based tactics game where positioning beats brute force.»
«Arcade street racing with satisfying drifts and quick two-minute runs.»
We install anything that looks interesting and play it for real hours, not just a trailer. A game only makes the catalogue after at least two of us have reached its mid-game and can genuinely discuss it. We favour RPGs and adventures but cover strategy, racing and sims too.
No. Nobody buys a score or a spot on the site. A studio can send us a copy of a game, but that has zero effect on the rating we give it, and we say so when it happens.
Absolutely, that's how we find a lot of hidden gems. Email us with the title and why you think it's worth our time. We read every suggestion, though we can't promise to cover them all.
Our reviews are independent and unpaid, including our deep-dive on Luxora, which we played for two weeks before writing a word. If we ever ran an ad it would be clearly labelled, and it would never touch our editorial ratings.